Pressing ZR four times in a row will perform the Spirit Blade combo. ![]() Otherwise, when using a longsword, you move faster than heavier weapons such as the greatsword when your weapon is unsheathed and have better access to your quickest ways to get into defensive moves, so I wouldn’t necessarily recommend defaulting back to a sheathed state as your preferred neutral state but to stay unsheathed unless you’re focusing on a draw build. Therefore, if you were looking to perform maximum damage on a draw, your best bet is through a Spirit Blade attack. By unsheathing this way, you lose out on opportunities such as exploiting any draw buffs your armor might have, which is a fun style of build focused around some of the additions Iceborne made regarding Special Sheathe. Your third option is to go with pressing the normal attack button, X from a neutral stick position in order to unsheathe. As shown above, there are two primary options to attack from the sheathed state, the first is a normal attack executed by pressing forward + X and the second is with the Spirit Blade attack through ZR. SheathedĪs every fight starts from here, we’ll look at the sheathed state first. Covering those in detail will come later, but the goal of a longsword user is to get to the red spirit gauge level and to the best of their ability, stay there, as the higher your level from none to red increases your damage across all your attacks.īy having enough charge in the bar to commit fully to a Spirit Blade combo finishing in a Spirit Roundslash where the longsword is sheathed is the most straight forward, basic, and classic method to raise your level, but with Monster Hunter World, there’s more than one way to skin a monster. Some Spirit moves require charge from the bar, whereas others can cost a level from the outline’s indicator, and furthermore, other moves in the longsword’s repertoire raise the bar and levels. The Spirit Gauge can be broken down into two primary elements: the gauge itself, a bar that shows you your charge status to do normal Spirit Blade attacks, and an outline that shows the longsword’s state across four levels: no outline, white outline, yellow outline, and a red outline. This is largely done through meter management with the Spirit Gauge shown under the health bar. While Monster Hunter World took longsword’s emphasis away from simply hitting the target repeatedly to counter-orientated play, Rise has done better to mix and blend those gameplay styles, which in turn has put greater emphasis on the core longsword skills of applying constant pressure. That said, there’s a lot of similarities between the two weapons both in their overhead attack animations as well as how to cancel recovery on these moves. The basic premise behind the longsword is that it’s similar to Monster Hunter’s greatsword but more focused on consistently attacking the target rather than dealing damage in one huge blow. ![]() ![]() Also, there are thirty-two embeds from gfycat in this guide, so I think it’s only polite to say check your wifi.
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